Keep the whole city fed.
A cozy logistics puzzle of bread, roads and rush hour. Mill the flour, draw the roads, price it right — and never let a pantry run dry.
One town. One truck. A lot of hungry people.
You start with a single mill and a handful of homes. The town keeps growing whether you're ready or not.
Mill it
Place mills where the town needs them and upgrade them as demand climbs. Every sack of flour costs wheat at whatever the market says today.
Draw the roads
Wire mills to homes with your own routes and let the trucks run. Pile too many onto one road and the whole line crawls.
Name your price
Charge what you like — but the town knows what flour should cost. Gouge them and demand collapses while the anger rings fill.
Beat the market
Wheat swings, and shocks hit without warning. Bank the dips in a silo, or sign a farm to a fixed contract and stop caring.
Land the contracts
Bakeries pay a flat premium and eat three times what a home does — right up until you leave one empty too long.
Survive rush hour
Morning and evening peaks hit at once. Depots buffer the surge; an empty warehouse just watches it happen.
Every week raises the stakes.
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1
Feed the first block One mill, one road, a few homes. Easy — for about a day.
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2
Outgrow your fleet The map spreads outward. Warehouses catch the overnight surplus so rush hour doesn't catch you.
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3
Play the wheat Silos bank the cheap wheat. You decide when to spend it — the game never opens the tap for you.
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4
Compound forever Marketing, research and logistics upgrades are permanent. So is the demand they create.
Questions, bugs, ideas?
It's a one-person project — your mail reaches the person who built it.